Or, with enough cards in my hand, I can play through a Stifle, making it easier to go off. Even if the first trigger nets me only 2 dredges, the second nets me another 2 for a total of 4 dredges (or roughly 20 or so cards in the GY). So that leaves me with Whirlpool Drake as my DR target. And since I'm not playing any counters, I don't need a 2 CMC creature to pitch to Shoal. This kinda undermines the problem I'm trying to fix. With Kelpie you really have to wait to play a land until after you DR it. I just can't protect it for that long, not running counters and all. On the other hand, Griselbrand is a 3 turn clock, that's never bad. Griselbrand is a great DR target, but you won't always be able to pay 7 life to combo out. This leaves us with the Whirlpool creatures, Kelpie and Griselbrand as most common DR targets/combo enablers. Heck, in the worst case it's a couple of extra bodies to join Ichorid on the beatdown.Īnywho, b/c that's what I want to do I obviously can't run Balustrade Spy. Or, when really living the dream, you may even have an untapped Salvage on the field. The key to solving this is being able to have a few more creatures in play without having to rely on your Bridges.Īfter a couple of turns of barely getting by, you dredge (if necessary) and play the Dakmoor Salvage and boom, you have 2+ extra creatures to feed to Cabal Therapies. before being able to safely go off) AND DR that same turn. This b/c I often have too few creatures (and Bridges) to Cabal Therapy 2+ times in 1 turn (a little bit too often I had to strip away 2+ castable counters/StP etc. During a lot of those matches, I struggle to get to the point where I can reliably cast DR. There are a lot of grindy MU's in my meta (a while back I faced Esper Deathblade 3 rounds in a row, Batterskull + enough mana to bounce it is a bitch).
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